January 15, 2010

TAT augmented ID

I like controversial technology coming to the forefront, like facial recognition used in personal and social settings.

We need more of this so that we can properly debate the potential, implications and ethics.

December 17, 2009

The purpose of publishing this concept video is first and foremost to
spark a discussion around the digital reading experience in general,

and digital reading platforms in particular.

Mag+

December 14, 2009
web services covers therapy overview (via Rétrofuturs (Hulk4598) / Stéphane Massa-Bidal)

web services covers therapy overview (via Rétrofuturs (Hulk4598) / Stéphane Massa-Bidal)

November 13, 2009

The future is low-production value

October 14, 2009
October 11, 2009
This is the first time we have instructed students to use stop motion, so the project was partly an experiment in itself. In addition we wanted to find out more about the potentials and challenges of using stop motion for prototyping navimation.
October 9, 2009
Digital video for user-centred co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the traditions of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies into an integrated approach, which values the designer’s capacity to study and change the world creatively.
Designing with video, focusing the user-centred design process. By Salu Ylirisku, Jacob Buur.
A significant challenge in interaction design practice is to express, shape and communicate the behavior of an intended design. Time-based media such as video can be a good choice for that purpose. This compendium presents a number of approaches to video as an expressive medium for interaction design.
October 6, 2009

Explaining privacy in Google Street View (via googlejapan)

September 30, 2009
There are good reasons why science fiction ideas percolate through culture like background radiation, instead of being baldly trotted out front and center. Archigram’s sci-fi flavored architecture-fiction was never commercially practical, it wasn’t meant to be, but it was usefully provocative: while pretending to be all zap-pow, pop-art and spacey, Archigram was chopping the future’s wood and hauling its water. That’s why their battlesuit ideas have survived for forty years.
September 28, 2009
Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain of pervasive computing. We label the work method virtual video prototyping, which grew out of a number of information systems design techniques along with approaches to visualization in the field of architecture and set design. We present a collection of virtual video prototyping cases and use them as the platform for a discussion, which pinpoint advantages and disadvantages of working with virtual video prototyping as a tool for communication, experimentation and reflection in the design process. Based on more than ten cases we have made the observations that virtual video prototypes 1) are a powerful medium of communication in development teams and for communication with industry partners and potential investors, 2) support both testing and generating ideas 3) are particular suited for addressing spatial issues and new ways of interacting. In addition practical use of virtual video prototypes has indicated the need to take into account some critical issues including a) production resources, b) hand-on experience, and c) the seductive power of virtual video prototypes.
September 21, 2009
The architecture of science fiction has profoundly changed urban design. When building cities of the future, our best guides may be places like comic book megalopolises Mega-City-1 or Transmet.
September 20, 2009

GPS parody.

September 16, 2009